
Open the console and enter: “ HLP nifty†(or the name of your.If possible, position yourself where you’ll notice your changes. Return to the creation kit and save nifty.esp.O FCF is shorthand for “force close filesâ€, and allows the Creation Kit to save a loaded plugin O This only has to be done once per boot of the game. O This step only applies if you loaded nifty.esp in the Data files section of the launcher
Once thats all set up, simply open the Creation Kit, go to File -> Data and double click on the Skyrim. updates the game after the Steam Client finishes the download.
In-game, open the console (~) and enter the command: “ FCF†esp shows up as a 'compatability file' when I look in my skyrim data folder. Make some changes in the Creation Kit, such as moving or adding a static. In this example, we’ll pretend our active plugin is “nifty.espâ€. Without further ado, here are the steps for hot-loading your plugin: Many thanks to programmer Jay Woodward (aka RadHamster) for his work on this awesome new feature! Not everything will work as expected, and there may be crashes or other hiccups. No need to restart the game to see your changes! This has had a huge impact on iteration time around Bethesda Game Studios, and we hope modders will find it just as beneficial.Īs mentioned, this is an experimental feature. Simply put, hot loading allows you to save and update your plugin from the Creation Kit, and immediately view those results in-game. As we’ve mentioned before, this is the same tool the developers use – and that means that the latest version of the Creation Kit comes with an experimental new dev feature – Hot Plugin Loading. As you know, we recently released version 1.6.89 of the Creation Kit.